Friday, June 15, 2012

“You've met with a terrible fate, haven't you?”


Happy Mask Salesman
Yesterday I was thinking of what sort of question I could be asked if Ubisoft ever wanted to hire me for their Tester position (come on Ubisoft, don't leave me hanging) and as usual my mind started to wander to questions they probably wouldn't ask but I still wanted to have answers for. One of the question I came up with was “what is your favorite quote?” which is a pretty easy one since its the Doctors little speech from the episode 'Blink' about how time works. That question lead me to another one which was “what is your favorite quote from a video game?”. I admit I was stumped for a few seconds but then this quote jumped into my head like it was the obvious answer. “You've met with a terrible fate, haven't you?” said by the Happy Mask Salesman in The Legend of Zelda: Majora's Mask. After that I started to wonder why this line was my answer and I couldn't do that without deconstructing Majora's Mask.

Deku Link
Now the line is the first thing the Happy Mask Salesman says to you after you've been turned into deku. It entirely summarizes your situation as a whole. You didn't ask for this, and for once in a Zelda game you are not the destined hero of prophecy (you were before but this is a different place so I'm ignoring that. You did the whole destiny thing in the last game). You were just on a journey to find a missing friend and fell into this mess. But of course you're Link so you're going to solve this problem cause thats what Links do! Back to the Happy Mask Salesman he's kinda a psycho but as he describes his situation he's caught in a bad place as well, having his mask stolen from him by the Skull Kid (I should mention is helps understand what I'm talking about if you've already played the game).

Now withing the first few minutes of the game you most of the characters you've met have met with a terrible fate of some sort. Link turned into a deku, Talt being separated from their sibling, and the Happy Mask Salesman being robbed of his extremely rare and dangerous mask. After thinking about it , and it seems very obvious now, most characters that you interactive with have met with some sort of terrible fate or another. We've got the couple who can't get married because the groom has turned into a child, the ranch that is being attacked by aliens, the deku kings daughter being trapped inside the temple, the bomb store lady gets robbed, all the great faeries have been split apart, the goron child's dad died, and the list goes on and on. Just about every character that you help in the game has “terrible fate” not of their own choosing. 

The couple who can't get married

Skull Kid with the Majora's Mask
Now of course these could mostly be tied back to the Skull Kid using the powers of the Majora's mask but I chose to believe he's a victim as well. Where Ganondorf from Ocarina of Time caused most of the problems in the game world, he was an evil character who knew exactly what he was doing. The Skull Kid is just a kid, whose friends left him all alone and fell prey to the powers and influences of the Majora's mask. You can consider that he also met with a terrible fate being left alone, then controlled.

Everywhere you look in this game there are characters that have been put into terrible situations that require your help. Even the antagonist.”You've met with a terrible fate, haven't you?” completely describes the one of the major themes in the game, as well as the games tone. Its not anyones fault of what happened but it happened anyway. This is something we can completely understand in our lives where there are many things completely out of our control, and I'm sure we've all felt that we've befallen a terrible fate before. Just like in the game we have to pick ourselves off and do the best we can, and maybe take a page from Link and help someone else too. 


Thursday, May 31, 2012

Journey Review

I can't help but think that while creating Journey the designers had the quote “Focus on the journey, not the destination. Joy is found not in finishing an activity but in doing it.” by George Anderson in their head as it was in my head too. Journey is all about what you see, what you feel, and who you meet on the way. 



Journey is beautiful. It's hard to find another word for it since everything just clicks. Visually it just jumps off the screen creating a whole world making the players eager to explore. Even as the tone changes between levels it still comes together as a whole world, from the large expanses of the dessert, to the underground ruins, and finally the snowy mountain top. The accompanying music sets the mood and changes ever so slightly when the player goes to new places or does something different adding an air of mysticism and wonder that underlines the whole experience. Nothing pushes the hardware to its limits but it doesn't need to, and it doesn't want to. 



This is a game where I think it would have been just as good with or without the story. Not that I'm saying that the story is unnecessary or bad, but that right at the beginning of the game players are set with a single goal and while the story gives players context I think the visual direction gives players more than enough urgency to play. Even though I think that I did like the story and how it was told. It does add an aura fantasy to the world but also makes the world lose some of its mysterious qualities explaining the history of the mysterious ruins and graves that litter the landscape.

The heart of Journey is it's gameplay which is surprisingly simple. Move, look, jump and whistle are the only things players must learn to do and it's as simple as possible. Players are tasked to reach the summit of a large mountain in the distance right at the beginning of the adventure and everything they do is to reach complete it. The jumping mechanic is limited to a bar of sorts located on the players scarf and as they continue in the game they can find upgrades to increase the length of the scarf thus giving them larger jumps. These upgrades are completely unnecessary so its alright to miss them and it's all up to the player to look around and find them. Whistling is used to activate items in the environment and can be charged up to activate more items around the player.


Where Journey really shines is in it's multiplayer. As players play the game they will run across of there players. There is no game lobby or name tags over other players head. It is completely random and a fantastic experience. Players can spend time or ignore each other. The only way to communicate is with the whistling mechanic which tests players ability to connect. It works amazingly well showing that we can co-operate without the need to yell over headsets or to send texts. During my first play through I met someone on the second level and we played the whole game the rest of the way together. We bonded over racing down the desert slopes, and avoiding the large guardians in the ruins and at the games climax and conclusion I was as invested with their journeyer as my own.

Just go and play it. No review will be able to express how good this game is. While the price might seem steep for a such a short game it is definitely worth it. If there was any game that could be qualified as an experience this is it.


Saturday, December 10, 2011

Assassins Creed Revelations Deconstruction


Ubisoft continues it's new series Assassins Creed with it's next instalment Assassins Creed Revelations. Continuing the story of an older Ezio in a new setting the game improves a number of features started in the first game up to Assassins Creed Brotherhood, the previous game in the series. The premise of this new game is that our behind the scenes hero Desmond is trapped in the animus after the events of the last game. To get out he has to finish reliving the memories of both Altair and Ezio to escape. While playing as Altair player learn what happened during the rest of his life, and as Ezio finishing his last mission to unlock Altair's final secret. Each character play's slightly differently with their own stories that interconnect with each other. Ubisoft has aimed this title like the previous titled, towards the more mature demographic with it's M for mature rating and general content within the game.

The Assassins Creed series hasn't changed it's core movement mechanics since the first game. Players still walk, run, climb up walls, jump around, etc. Which is a good thing. While it might seem complicated at first, the number of controls and options available but eventually they become second nature to new players, and like riding a bike for returning ones. This game adds a new element called the Hook Blade. Along with new fighting animations it gives players an added reach for when they jump allowing them to more jump farther distances. It also allows players to use the scattered zip lines to get around faster and get around enemies that block their path (with a pretty nice animation I'm surprised an older Ezio can do). All this gives the sense of freedom to the player to enable their sense of wonder and fun as they pull of the perfect jump, or climb up the tallest building only to jump from the top into a hay cart. Ubisoft has gotten rid of the horse used in past games this time since the whole game takes place in the city of Constantinople with no open area outside the city. This reinforces the players to use the series parkour and the new Hook Blade to it's fullest. Almost all of the city is open from the start withstanding one area inside the city itself and a section later in the game giving the player the option to explore the world at their leisure.

While the parkour elements have always been stable and effective, the combat in the Assassins Creed game has always been lacking. Too easy and simple, all players needed to do was counter kill all the enemies around them to get out of a battle. In the Brotherhood it was made even easier with the ability to chain counter kills into each other. Revelations tries to fix this by introducing new enemies. These enemies require more than just the simple counter kill to be dispatched, as well as have varied attacks that can't be countered at all. These new elements change the gameplay slightly but not enough. Players can still just counter kill their way out of fights, or use their attained Brotherhood to fight for them. The kills are still very nice to look at though. Bone breaking and bloody these are the visual elements that really show this is a mature game. With each new weapon giving different kill animations is a pleasure to explore and see them all in their gory glory (definitely a saying that should be used for a pulp movie. Just saying).Another new element is Bombs. Players can learn to craft and use their own bombs to use in a variety of different scenarios. There are various bomb making ingredients scattered around the game world to be used to construct different bombs. They could be used to assassinate targets, escape pursuers, or distract guards. While interesting it never serves a necessary purpose and is more of an addition to the already vast array of ways to play the game. It could have been used much more interesting. There is a part of the story where the player is given a bomb to use and it could have been better to have the player create that bomb themselves. I never used the bombs except for during the bomb tutorial missions. A missed opportunity.

The Brotherhood carries over from the previous game where Ezio can recruit and train assassins to help him on his mission. It pretty much works exactly like the last game where players can find people to join their brotherhood inside the city usually by defending them from attacking enemies. In this new game some of these recruits have different stories and missions in order to obtain them which is nice that it changes up the goals and teaches the player new ways to play the game even if these missions are short and minimal. Once the recruit is added to the Brotherhood these assassins can be called into battle to help, or sent out on missions to level up and become stronger. While before it wasn't necessary to use the brotherhood at all in this game it is almost a necessity. Players have to train recruits to level 10 to make them leaders of an assassins den, and then level 15 to make sure that templar's cannot take that den over again. When doing this you enable new missions that flesh out the assassins character as well as show new types of missions. While these missions seem to take the place of the assassin, thief, courtesans, and mercenary optional missions from the last game there aren't enough of them so while the gameplay change is nice, its still brief.

The world of Constantinople is amazing. Fully realized their are many different places for the players to go an interact it. The city takes many of the old elements from the past games with doctors, blacksmiths, and tailors littering the map but changing in this game is the swap of art shops for books shops since the main quest has Ezio looking for books. Along with many different shops there are the usual treasure chest and animus fragments. Treasure chest just give players more money and bomb ingredients. Unnecessary but for completionist its fun to get the maps to see where each treasure chest is located. I spent some time doing just that listening to podcasts (back when I still had free time). The animus fragments actually have another purpose. When the player collects enough of them they can relive Desmond's memories. It's kind of annoying since there are 100 of them and no map of where to find them so invested players will spend a lot of time looking, or google a guide. This game introduces new Templar dens. While similar to the dens Brotherhood these ones a little more complicated. Players must assassinate the leader of the den to make it an assassin den. These dens serve as safe places for players to relax and explore the surrounding area as well as places to craft new bombs and check their goals. Unfortunately these dens can be reclaimed by Templar's if the player hasn't assigned a den to a level 15 assassin. While interesting this tug of war over the city it never serves much of a purpose other to make traveling around a little easier to avoid fights. The assassin dens serve as safe places but are relatively unnecessary since players can just run from fights and be fine.

One thing that Revelation is sorely missing from previous games in the series is the side missions. While in the original game they were boring and repetitive Ubisoft has over the years made them varied and more interesting, giving more back story to the main narrative. These side missions helped give detail to the story as well as the characters that the player interacts with and the city itself. Also it changed the gameplay from time to time. Now Revelations tries to work around this with specific assassin den missions that are interesting and give more insight to the assassins under your control, making them more interesting characters but it is limited to only when you have an assassin high enough level. The story missions keep thing interesting, especially the mission regarding Sofia, Ezio's new love interest and to find the keys to Altairs library, but other than these story mission there is only the templar dens missions that become very repetitive and boring.

More on the templar dens right now. Once a player has defeated the leader of the templar den they take control of it. This makes the area around the den safe for players to travel without getting into fights. Unfortunately until the player locks the templar den by raising an assassin to the highest level it can be contested and recaptured by the templars making players complete the newest gameplay addition to Assassins Creed, the real time strategy segment. Players have to defend the den from an ever increasing amount of enemies that come down one city street. The player can place assassins on roof tops, put barriers in the street or even fire cannon volleys to stop the hoard. For a game that the draw is it's parkour freed this sticks out like a sore thumb. There we many times I just let the enemy win just so I could give them the territory back kill the templar leader again, which I found easier than defending the territory. If this game had any major flaw it would be the inclusion of this unfortunate gameplay element that just doesn't flow well with everything else it's trying to do.

The narrative in Revelation is probably my favourite part which is pretty much like the movie Inception. Desmond is trapped in the animus and can't escape until he finishes the memories of his ancestor Ezio and Ezio must find the keys to Altairs library and relive the memories of Altairs life. It's a memory in a memory sort of thing. This type of story is very much for fans of the series as it answers some questions about the general series. My favourite part of the story was seeing Ezio as an old man. After playing through 2 previous games and watching him turn from arrogant youth to leader of the assassin order this game was the last piece of his journey. As an old man he had a final mission to do for himself and just knowing that this interesting character is now finished (well really finished in the additional movie Assassins Creed Embers) it made this final journey, and the story in the past two games more memorable. Even seeing what happened to Altair made the events of the first game much more interesting. Many games can't pull off killing a main character but Assassins Creed is capable of doing it and giving each one a interesting and emotional story. I'm a completionist in a way that having a good complete end to a characters tale just make me really happy.

The characters in Assassins Creed Revelations are bit flop sided though. On the one hand you have the main characters of Desmond, Ezio and Altair. Each one of these characters get fleshed out and matures in their own way. Desmond accepts that he is an assassin an it's what he's meant to do. Ezio finishes his final journey and finds love giving up the fight against the templar for the next generation of assassins he has been training, and Altair where we learn exactly what happened to him after the first game. His loves and losses are nicely contained in short segments. Unfortunately the other characters don't fair so well. The leader of the assassins in Constantinople is very straight forward and we don't learn much about him, and the love interest, Sofia, is simply a love interest. They make an attempt to make her interesting but it falls flat as everything she does is off screen until a moment at the end. The balance here is the assassins in the brotherhood that have their own recruiting missions and assassin den missions which show them learning to become leaders in their own right.
 
The visuals of Assassins Creed Revelations are amazing. As usual Ubisoft knocks it out of the park recreating this magnificent city. Like Rome before it it is littered with detail including recreated real places that players can purchase and people walking in the streets. The series has always aimed at realism in everything it does (well except you know going around and killing people... you know I'm really just speaking about the visuals so lets ignore that bit about killing) and it really shows. The aim at realism to to draw in their target demographic of more mature gamers. Between the blood and world their isn't anything aimed for younger audiences which is exactly what Ubisoft wanted. No Cartoony aspects here. Unfortunately I think the location might have hindered them a bit. Last game taking place in Rome game us landmarks we could easily identify with (like the Coliseum) and Constantinople doesn't have things places like that which their target demographic can make a connection. I liked it though I do have to say when I did see the Coliseum in person all I could think about was climbing up it, well that and the actual gladiator fights.

The HUD and menu systems are have the same configurations as previous games but with a darker twist. With the story being slightly darker and the animus being broken everything is tinted black. It looks good but then the problems arise. Considered how bright the game is switching back and forth from a dark menu hurts the eyes. Other than that the menus do everything that they need to. Giving players the choice on how much information they want on the map, and easy access to all the information they could want. The HUD shows the bare essentials with health, map, and a quick information on what the buttons do. While the buttons don't need to be there its nice to show when you can assassinate players but maybe Ubisoft can figure another way to do that.

The Final aspect of the game is the Multiplayer. Introduced in Assassins Creed Brotherhood Ubisoft as improved the the basic multiplayer with new maps characters and features including a storyline with new perks and customization options. My main problem with the multiplayer before was that it separated gamers into two play styles, the 'silent' play style looking for less kill but more points per kill and the 'runners' that get more kills but less points for each kill. Ubisoft has changed this with new game modes that require player to use both these play styles in different ways to win the games. Unfortunately the customization option come a little late and ti would be nice to give some of those options when player start so they can really get into matches and story. There's isn't much of a community online for people to take part in which is unfortunate considering they already have the factions and world set up. Maybe it's a set up for a massive MMORPG later, who know.

After writing this deconstruction about Assassins Creed Revelations I've realized that my favourite part as the narrative. Not event the story but the concept that it was Ezio's last game. That's not saying that it was a bad game. It changes some things up for the better and some for the worst. It looks more like a testing ground for some of the elements in the next game. There's no questioned it's a game aimed at Mature players with its visuals and concept and the more I think about it there is so many places this series can expand and take my money which it will probably do.

Monday, November 21, 2011

Games and School

Hey people like people who are reading this,



Just an update so um... lets see....

I finished Uncharted 3, Assassins Creed Revelations and etc. That was fun.

Uncharted 3 was a great game but unfortunately doesn't live up to the last one. The story and pacing in Among Thieves was much better. It's not hard to compare the two and in my opinion Among Thieves was the best of the trilogy. Not saying Drakes Deception was bad I'm just getting the feeling that the series might be becoming stagnant. There isn't anything particularly new in this adventure other than the locals. I mean the new thing in Among Thieves was the different locations and expanded story which Drakes Deception copied instead of building on it.

Anyway Assassins Creed Revelations. I liked it. Mostly because we get to see the whole life of such an interesting character. We got to live the life of Ezio and see the end of his journey which isn't something games are willing to do. One of my favorite things is to either know what happens next or to get a nice ending,and Revelations delivered narratively on both. We get to see the end of not only Ezio, but Altair (from Assassins Creed 1) end as well as open the story for a sequel. Not many games can do that narratively. I don't think we'll ever see Nathan Drake get old, and seeing it makes the characters in Assassins Creed more relatable in that respect. Gameplay it was more of the same, which is fine in this series since this game was primarily meant to fill in story gaps. Still fun. though the tower defense parts were kinda annoying. For a series that is all about running around a climbing having that really messed up the feel.

Right, School. Been busy. Got lots of work to do. In fact I should be doing it now but oh well. I'm heading to Gamercamp this weekend so that should be interesting. Works going to pile on at the end of the term, which is gonna suck but I'm trying to get ahead. Need to finish a short story outline tonight (cross my fingers).

That's it. Till next time.

Wednesday, November 2, 2011

Latest Games I've Played. And some other stuff.

Ok here's the list.
  • Ico
  • Shadow of the Colossus
  • Batman Arkham City
  • Uncharted 3



All excellent games that deserve their own review but for now I guess everyone will have to settle for excellent. Maybe full reviews this weekend after I get some stuff done.

And what is this stuff that needs to get done? Tomorrow (technically today) is the first day of scrum meetings. What is a scrum meeting? Its essentially a game meeting where we find out the progress of certain features and then assign new ones. My design group (which is made up of 3 others and myself) are in charge of 100+ second year development students. Its going to get interesting and stressful. So wishing myself luck on that.

Also Harold and Kumar's next movie comes out soon. Need to find time to get around to seeing that. The day needs 26 hours.

Friday, October 28, 2011

BUSY!! GDI!!!! GAHHH and then a sad face. see right here :(

So ya first post in a long while. So here it goes.



Europe was amazing. It would take a whole other post to get into that but lets leave it at that.

I'm currently at George Brown College here in Toronto for their post grad game design program, which is what takes up most of my time. Like all of it. Its fun, but gahhh.

We're working on numerous game projects all at the same time with classes. There's game theory, game psychology, game storytelling, game documentation, game management, level design and thesis class. So that's a lot on top of making a big video game with other students. I'm tired. sleep eventually.

This is all I guess leading to my eventually mental breakdown or something of the sort. All this is why I am unable to make it anywhere for a Halloween party this year. Well this and Digifest. Digifest is a digital festival held in Toronto every year and these events have to happen on the weekend of Halloween.  So busy.

Ya, I'm gonna start posting more often in here. Keep my sanity in check.

Monday, June 27, 2011

George Brown, Uncharted 3 Beta, Beyond Good and Evil, and Europe.

So, it's been a bit. I had a schedule worked out when I was going to post but... I missed it. Not that anyone actually reads this thing but it was more for me. NEW SCHEDULE!! Mondays, Wednesdays, and Fridays! OK, I'm sticking to it!!


So the way things are looking I'm going to be heading to the George Brown Game Design Program. I'm excited. It's going to be alot of work but I'll manage. I blame no one giving me a job! :( Oh well. So that starts in September. That's right, I'm going to be studying video games, again, so ya. Not much else to say about that.

I also just found out that the Uncharted 3 multiplayer beta starts tomorrow and since I bought Infamous 2 I get to play!! I'm excited. Uncharted 2 was probably my favourite game so far on the PS3 and I can't wait for this. Also Beyond Good and Evil HD finally has a release date for the PS3!! Bought damn time! I'm sure to be getting it. I missed it on the PS2 so I really want to try it out.

And the final and biggest piece of news is that I'm planning to travel around Europe sometime late July to August. Not exactly the details but I'll be sure to say it here when I find out. I'll probably miss alot of events and birthdays and I'm sorry, but going to the George Brown course will make my next summer incredibly busy to it's a now or never sort of thing.



And no jobs yet :(. I blame everyone but myself.

Thursday, June 16, 2011

Alice Madness Returns Review

So it took me two days after the release to finish it but I did, and here's my review if you guys really wanted to know my opinion.



Alice: Madness Returns is the sequel to the 2000 game American McGee's Alice. While American McGee's Alice was a PC game the sequel is on Xbox, PS3 and PC. This series takes the familiar children's story by Lewis Carroll and twist it into a dark depiction of Alice (the protagonist mind), but more on that in a bit.

American McGee's Alice Screen Shot
I kinda have a slight history with this game. Nothing too special but I remember when I was 10 and walking around a computer store and seeing it on the shelf. I dunno, it just seemed really interesting. I played American McGee's Alice a few months ago to get ready for the sequel. The story in the first game follows Alice as she travels around a destroyed wonderland trying to free it from the tyranny of the Queen of Hearts. See Alice's family was killed in a fire and only she made it out and as the game is about Alice trying to get offer her survivors guilt for not helping her family out. Once she destroys the queen of hearts, the embodiment of her guilt she is set free from the asylum she was kept at.



Alice: Madness Returns
In Madness Returns Alice is older and has a psychiatrist that trying to help her repress her memories of the night her parents and sister died. Instead Alice goes back to wonderland to repair her shattered mind once again and find the truth about what caused the fire. The game switches between the real world and Wonderland but as the game progresses the two start to meld together it it's hard to find out what is real and what isn't. For those that are interested in the story it does a good job, characters don't have depth but are interesting non the less, and it's nice to finally find the truth out about the fire in the first game. This game is definitely made for fans of the first game, and if you haven't played the first game then you can download it if you buy Madness Returns.

Alice: Madness Returns has an amazing atmosphere. Seeing all the sights and characters changed into grotesque versions of themselves is a real treat. The places are imaginative and creative, and you can tell that the creative team had a lot of fun coming up with these concepts. Everything is creepy and gross, which is just the way it needs to be. Unfortunately that's about the only thing it does right.



First of the textures are horrendous. Just brutal in many places. I'm not one to complain about how things look in a game as long as it's fun to play but these were just bad. Seams everywhere, character's were kinda blocky, and Alices' hair just was weird. The gameplay was reminiscent of the old school platformers while fun, was repetitive and sometimes annoying. This is a game that should have come out in the first year of the Xbox 360s life, not in 2011. Even I'm sorry to say it but I was expecting more. The game has some replay value if you want to get all the collectibles which include memories, bottles (I still have no idea why I was collecting them) and pig snouts and there is the Nightmare difficulty but all in all once it's done, it's done.

I know that last paragraph made it seem like I hated Alice: Madness Returns but I didn't. It was kinda fun as long as you got yourself into the mindset of the game, and could ignore the technical and visual glitches. I only recommend it if you are interested in the atmosphere, cause that's its main selling point.

Tuesday, June 14, 2011

Staples, Cherry Coke, Alice, and Pre-orders



So I'm just going to go over my day so far cause I have nothing else to do.

Woke up, caught up on some news and such and then headed out to do stuff.



I could end it there but then the title wouldn't mean anything...

Walked to staples where I applied to get a job. My moms been bugging me to get even a part time job while I'm looking for a career so I went and tried to do that. Then went to a convenience store and got myself a cherry coke, because my friend Greg said something about cherry coke on facebook and I had a craving.

PS: Dr Pepper is better. PPS: Ya I know PS is supposed to be at the end of this whole thing but screw it. Then walked all the way to the library to return a book and went to the mall next door.

There I went to EB games and got myself Alice: Madness Returns for PS3. I liked the story and look of the original (but it was so fucking tough; had to put on g-d mode for most of it) so now I'm going to play the sequel. I finished Infamous 2 (both good and evil endings) yesterday so I don't have to worry about it anymore. Probably going to have to lend it to my brother before I can trade it in. While I was at EB I pre-ordered Batman Arkham City and Uncharted 3 Drake's Deception. I cannot wait for these games. GAH!

After I walked home... and now I'm sitting here... on my computer... more...'s.

So that was my day. Hope you enjoyed it. It seems like I'm going to go see Super 8 tonight with some friends so here's hoping it's good.



Job search is... well I applied to Staples. That's something isn't it?

Thursday, June 9, 2011

SUPER LONG POST: Grad, E3, and Infamous 2.



OK, so, yes, um... I graduated a few days ago. Yes, go me. I am a winner. The ceremony was alright, only like 2 and a half hours and they went through the graduates pretty quickly. I've got my piece of paper that has my name on it and everything now so that was 4 years well spent. I was kinda falling asleep during the speeches though because 1; I had like no sleep the night before and 2; there was this speech about how Mother Theresa and Lady Gaga were similar and how we should be like them.

+
=
WUT?


I don't get it. It was a pretty long speech to. So that happened. My dad put the pictures on his flicker account instead of facebook so none of my friends could see them but you can check them out here.

This was the worst week to have my convocation on too. Wanna know why? This week is E3 aka the Electronic Entertainment Expo aka the biggest video game news week of the year. Of course spending all that time getting to St Kitts and going to the ceremony made me miss all the big press conferences so I had to catch up later. I am interested in much of the news and trailers like the new Uncharted 3 and Assassins Creed Revelations trailers, and the WiiU reveal but I think that should be another blog post altogether when E3 is finished.

WiiU


Also, I picked up Infamous 2 after graduating. It's been pretty fun so far but a full review once I finish it (which will only be like a day or so). That's it for now. BLAH, ok, so tired.

Um, no job still but I might be doing so odd jobs for my dads office this weekend which means money. I need money, and a job, really really need a job.

Monday, June 6, 2011

Gradutation



So tomorrow is my graduation ceremony. I get to wake up really early, stand around for a while, sit of a while, then get a piece of paper showing I didn't do anything of real significance over the last 4 years. Oh, also paid a lot of money. I'm getting a Honours BA in Interactive Arts and Sciences with a Concentration in Computer Game Development. What does all that mean? Not much. I can make video games. So if you need someone to help you make a video game I'm your man. I just don't want to wake up early tomorrow. I mean if this thing was at say, 1pm, I would totally be up for it. Maybe even excited; but no, it's at like 9am. Being unemployed makes my usual wake up hours 12-1 in the afternoon. Gahhh. Oh well. Next post will be about the post grad ceremony, aka lunch with the rents.

No job yet...

Tuesday, May 31, 2011

HOT HOT HOT

Stupid sun, making the outdoors both beautiful/almost unbearable!

It's reaching very high temperatures here (where I live). I think I'm complaining but I haven't been outside yet today... I'll post an update when I do. I was outside yesterday and that was pretty hot. I wonder if this is caused by global warming? I've had that much interest in the subject. Not that I thought it was fake or not, but just because it wasn't something that really caught my interest. I'm sure there are plenty of very smart people working on it right now... I hope.

No job searchingnessdone today. Instead I worked on a project I'm doing for someone and not getting paid. Yay!!! So that was that.

UPDATE: Ya it was pretty damn hot outside

Monday, May 30, 2011

Reading

I like to read. Is there a word for that? Probably is but I can't think of it at the moment. Currently I am reading The Lost Symbol by Dan Brown.



I've read The Da Vinci Code and Angels and Demons so I figured it was time to read his newest work. So far not great but I'm working on it. My favourtie author is Douglas Coupland. Favourite book is Jpod.



I just love it; lost track of how mny times I have reread it. I've really got nothing else to say right now. Its a beautiful day outside and I am going to go sit outside and the read the book. It will be nice.

Also working on getting a new phone/number for the job search. Help? Also no blackberries.

Saturday, May 28, 2011

WHERE'S THE LAST HARRY POTTER MOVIE!!!

I'm kinda getting over excited a little early for the last film. What can I say, I'm a fan, and this video isn't helping

http://www.youtube.com/watch?v=ZbH0nbilYek&feature=player_embedded


Now I also know that the previous films are being shown every week till the last one's released. I'm thinking of re-re-re-re-re-rereading the books. I dunno, this is gonna be a short one.

And onto the job hunting. Well... not much really. Still waiting to hear back from people. Keeping my fingers crossed.